SpecificationsOverview:Your task is to create a game in Greenfoot, with three types of elements: a PLAYER piece,controlled by the player; a FOOD piece that can be caught by the player; and an ENEMY, that can catch the player. If the enemy catches the player, then the game is over.You must choose a theme for your game that is not crabs/worms and lobsters. All your elementsshould suit your theme, including the background and the actors. The movement of the actorsshould make sense as per the theme of your game. We do not expect to see the same theme orgame created by any two students be original!Details:At the beginning of the game, there must be one PLAYER piece on the screen. The PLAYER mustbe controlled by the keyboard arrows, and at minimum must have left and right movement. Thatis, when the left arrow key on the keyboard is pressed, the PLAYER will move to the left. Whenthe right arrow key is pressed, the PLAYER will move to the right.There must be at least 10 FOOD pieces on the screen at the beginning of the game. Each FOODpiece must have random movement on the screen that is, it must turn and move randomly, andmust be able to be caught by the PLAYER. When the FOOD is caught by the PLAYER, it should beremoved from the screen.There must be at least one ENEMY on screen at the beginning of the game. Each ENEMY musthave random movement on screen which is different than the food (cannot use the exact samecode). If the ENEMY catches the player, the game should end.You should include sound effects that will fit the theme of your game. These can be either in-builtor created by you.
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